During the day, Noah is the most ordinary guy, like your classmate or neighbor. But as soon as he falls asleep, another Noah wakes up–Woah, which Noah made up himself to cope with sleepwalking. But in the morning he doesn't remember anything…

Authors:
Konstantin Zhabinskiy (@zzzhabinskiy): Game Design, Development, 2D Art, UX/UI Design, VFX, Level Design
Vera Zhabinskaia (@veramufasa): Game Design, Story, Narrative Design, Level Design

Special thanks: Theodore Zhabinskiy, Stanislav Zhabinskiy, Elijah Straykov, Nikolai Korshunov, Simba & Rafa, itch.io сommunity

Third party assets: Kenney.nl (SFX, Sprites), "Dungeon" by Gothorlagee (Music)

It's our very first game and first participation in game jams, so we'd love to get any feedback from you. Please consider contacting our studio, Gridly Games

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsTino Zhabinskiy, Vera Zhabinskaia
GenreAction, Puzzle
Made withGodot
Tags2D, Arcade, Atmospheric, Pixel Art, Retro, Singleplayer, Story Rich
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles, High-contrast

Comments

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I think that the game could benefit from slower movement and less tight spaces.

the controls are bad,  like the character goes down for the duration I pressed down. Maybe make it a tile game where no matter how long press, it will go by 1 in the direction. But this game is really good

(1 edit)

Thank you for the feedback!

We struggle between this two input mechanics which could completely change how the game feels. We wanted to combine arcade/platformer dynamic movement with pace of puzzle games. If we were made a turn-based puzzle we would lost the dynamic part completely.

But your comment makes us think, so who knows :)

(+1)

Nice! I really like the art style and the concept. I haven't seen anything like it before :)

(+1)

Thanks a lot for the kind words!

If you enjoy the game and want to get further updates from us, consider adding Sleepwalkers to your collection. We're in the middle of the first big patch :)